
For children: asking for a reward
On Points → Rewards every reward shows its price in ⭐, and a bar of how close you are.
- Enough points? Tap I want it! — it says "Asked — waiting for a parent". Not enough yet? The button says how many more: "10 ⭐ more".
- A parent says yes (Approve) or no (Say no). On yes, the points are taken from "to spend".
- Changed your mind? Cancel the request while it's waiting.
A goal 🎯
Tap 🎯 on a reward to make it your goal. It shows on My day, with how far you are — "20 of 50 ⭐" — and "You have enough — you can ask for it! 🎉" when you get there.

Reward ideas from the children
A child can Suggest a reward — "Pizza night" — and say what they think it's worth. Parents see it under Reward ideas, then Approve it (setting the real price) or Decline it.
For parents: the requests

Requests wait at the top of Points → Rewards (the number shows on the tab: "Rewards (1)"). Approve takes the points; Say no leaves them where they were.
Making rewards
Points → Rewards → Add or change rewards and goals, then + → New reward:

| Field | What it does |
|---|---|
| Name | "Cinema", "30 minutes of tablet", "Pizza night". |
| Price | 5, 10, 20, 50, 100, 200 ⭐ or any other number. |
| Surprise | Always, Today only, Until tomorrow or A week — and No limit, Only once, 2 or 3 times. Good for a one-off treat. |
| Picture | So children find it at a glance. |
| Visible to the children | Hide a reward without deleting it. |
Tap a reward to change it; deleting one keeps the past requests in the history.
Family goals
A goal for everyone together — "Aquapark", 500 ⭐. Everything the family earns after it's created counts, and nothing is taken from anyone's points. Make one with + → New goal: a name and how many points in all. When it's reached, mark it Achieved.
Questions
What if two children want the same reward? Each asks for their own; a reward with "Only once" goes to the first one approved.
Can a reward cost real money? Points are only points. If a reward is pocket money, give it in Pocket money when you approve.